Make sure your w2k system's MTU is the same as your MTU on the cipcbX
interfaces. You're probably waiting on ip fragmentation.
On Fri, 5 Oct 2001, Jeffrey Barnhill wrote:
> Earlier tonight, a friend and I setup CIPE (2.0pre9) on
> our Win2k machines. The idea is to play games through
> each of our firewalls, while only having to punch 1 hole
> through the firewalls (1 ipchains, 1 LinkSys).
> We got the connection to work (with 10-60ms ping times),
> tried an ftp connection....so far so good. The problems
> occurred after a few seconds of online-gaming, the games
> sporadically halted with each "halt" getting longer and
> (if not stopped) after 2-5 seconds, would cause the machine
> to stop responding (or reboot). (We tried Serious Sam and
> Quake 2.) These were peer-to-peer games with one of us
> hosting, the other joining (we tested both machines as
> the host). The host of the Serious Sam game would see some
> log messages about "resending sequences <xxx-yyy> or something
> like that.
> We didn't have time, but our next 2 things to try were:
> 1. Try different large UDP/TCP transfers
> 2. Take the firewalls out of the equation
> Has anyone seen any issues like this ? Any ideas ?
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