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To: cipe-l,AT,inka,DOT,de
Subject: Re: Broadcast and CIPE-Win32
From: Olivier Guyotot <Olivier.Guyotot,AT,free,DOT,fr>
Date: Tue, 15 Jul 2003 15:37:49 +0200
References: <000801c34ab1$76ade300$d100010a@lyta> <200307151012.19357.dwilson@ibl.bm>

arg, excuse me, but my knowledge of network is quite limited :(
What exactly is bridging and how is it related to broadcasts?

If broadcasts do work, does it mean I should be able to play LAN games without further configuration? and if so, then what is wrong in my current setup? (I can ping each peer, play games if I specify the IP address of the server, but cannot "automatically discover created games).

Thank you for your answers.

Damion K. Wilson wrote:

Broadcasts do work, and CIPE-Win32 implements a psuedo Ethernet interface (with faked MAC's), but I don't know what's required for Ethernet bridging. It certainly wasn't in the design criteria :-)


On Tuesday 15 July 2003 06:14 am, Mark Smith wrote:

Simply, CIPE acts as a transparent direct connection as if two ethernet
adapters were physically attached to each other.  Usually, broadcast
traffic is not sent across segments in this fashion, whether they are over
CIPE or over a physical adapter.  I don't have the details, but I know CIPE
for Linux supports ethernet bridging.  However, I do not believe this has
been supported for Win32 - DKW would know.

I doubt this helps, but it might be something for others to comment on.

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