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To: Richard Gregory <R.Gregory,AT,liverpool,DOT,ac,DOT,uk>
Subject: Re: Quake 3 with cipe
From: Rob Nelson <rnelson,AT,internoc,DOT,net>
Date: Tue, 9 Dec 2003 17:09:26 -0600 (CST)
Cc: <cipe-l,AT,inka,DOT,de>
In-reply-to: <3FD47167.2020800@liv.ac.uk>

On Mon, 8 Dec 2003, Richard Gregory wrote:

> Noticed a problem with Quake 3 network traffic when routed over cipe.
> Quake 3 sends four times as many UDP packets to the game server as it
> does when outside the tunnel (or in a ssh/pppd tunnel). This problem
> only happens when the Quake3 client runs on an XP machine, reboot into
> Linux and the packet rate becomes one-to-one.
>
> This is still the case when the Linux Q3 config file is copied over the
> Q3 XP config. All in all, suggesting some sort of interaction problem
> with cipe and XP, but I've no idea what.  Does anybody have any suggestions?

What protocol is quake running? There are differences in how the tcp/ip
stack is configured on linux and windows. Knowing whether quake runs udp
or tcp would help to configure it. Are there any  differences in the
packet trace besides the XP client's extra chatter?


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